I handled 3D Modeling, UVing, Texturing, Rendering of UI Assets and created the vector art for the plasmids.
I modeled, textured, lit & rendered this asset as well as implemented it in game.
I created the top left and lower left ui assets. I implemented all of the assets.
I handled the plasmids and the top section along with the postcard on the top right. Shelby Peterson handled the progress bar and some grunge polish.
I Handled the Health and Eve bars as well as the radio model and the lower left hand assets, Shelby Peterson handled the rest and polish.